Paul Oppold

Paul Oppold

As the owner and head writer of the company, Paul runs the business and oversees the creative process of development. As a recent graduate of the Modeling and Simulation graduate program at UCF, he is leveraging the experiences from that program in managing a business transitioning towards an entirely digital platform. From 2012 to 2014 he has been a Graduate Research Assistant with MIT2 Laboratories, at the University of Central Florida, Orlando Florida. Paul's research interests include semi-autonomous and fully autonomous automation, human-robot teamwork and collaboration, human-robotic interfaces, perceived fairness and motivations of behavior in persistent social spaces online, trust and transparency in robotics, and the psychomotor characteristics of commercial gaming interfaces. As a part of a Ph. D program he brings his research experience and methodology to the process of product testing and analysis. 

Janae Corrado

Janae Corrado

Janae is responsible for visualizing the flora and fauna, support characters, geography and all weapons and equipment as well as all of the practical diagrams in the book. She also initiated getting the ball rolling for women's advocacy on behalf of future female gamers and role players of our game.

When she's not wearing the art direction hat, Janae is either teaching fine art and design at several colleges in the Central Florida area, or working on her personal art out of her home studio. 

Should you like to see more of what Janae does, feel free to check out her website or follow her on any of her social networking accounts:

www.janaecorrado.com | Facebook | Twitter | Instagram

Michelle Ratnayeke

michelle

As a part time member of our development team, Michelle has invested her time in contributing to the advocacy content development, the outfit content for cultural costumes and uniforms, teamwork bonuses, and support characters, with an emphasis on Totemic Animals. She is committed to her work on ensuring the visual design of our game world is consistent, especially in regards to our outfit content for cultural costumes and uniforms. Not just a developer, Michelle is also a researcher who contributes to our ongoing research for the steampunk, paranormal romance, contemporary fantasy romance, and urban fantasy romance genres. Looking to the future, she is helping to develop our community practices and content management policies, to handle all the needs, concerns, and problems of a wide and varied community of play testers and fans.

Jeremy Lounsberry

marc

As our Human Resources member, Jeremy handles all our internal project needs for scheduling, planning, and transparency. He provides the point of contact to potential playtesters, the playtester community on G+, and for any external interested parties. As part of the development team he also works on our advocacy content, Attunement content, and folklore development material for the background and localization material. As a recent graduate from the UCF psychology program, Jeremy also assists in the planning, development, training, implementation, administration, and analysis of our product testing process, an invaluable part of every single step of the process.

 

Jessica Dombrowski

marc

As one of our researchers, and a graduate of the UCF Anthropology program, Jessica has provided firm structure and high standards for all our geographical, political, and cultural content, ensuring that our product presents a living world of depth and sophistication that provides a challenging but positive experience for players. As a developer she has worked on the cultural and political content for each country, the visualization and description of the geography and overall world presentation, the support character development, and has overseen the development and refinement of the background and localization system. Jessica has also contributed to the advocacy content, helping to broaden the game engine with innovative content that reaches out in new ways to customers.

Valerie Willis

Valerie

Valerie Willis is a 30-year-old creative mind that pours her imagination into several platforms, whether in the form of sketches, writing, or even developing video games. As far back as the fifth grade, she would fill composition books full of adventures. As time passed, she found both her poetry and short stories winning awards at her schools as well as being added to Anthologies. She is currently working on her Bachelors of Science in Gaming and Simulation Programming with DeVry University. When she isn't studying for her courses you can usually find her digging through her books regarding mythology and the medieval times as well as scouring the internet for more resources. Occasionally the boys call her out for a round or two of video games whether it's Halo on the XBOX 360 or supporting her team on League of Legends.

marc robitschek

marc

As our Quality Assurance member, Marc handles all the internal product testing within the group for development materials, ensuring that each step of the development process is of a consistent level of quality. A long term focus of his work has been on the development and testing of the core engine, ensuring that it is consistent, robust, and capable of handling the needs of players in combat. As a member of the development team he has contributed to the developments within the Martial Matrix, Support Character, Background and Localization, and Martial Attributes. Marc's work as a researcher has focused on the cyberpunk, postcyberpunk, and martial arts genres